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tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do not support geometry shaders, most notably MoltenVK. In particular, that enables SM<4 shaders to run in such environments
This commit is contained in:
committed by
Henri Verbeet
parent
7f834f57e5
commit
bc351f4b70
Notes:
Henri Verbeet
2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
@@ -1571,12 +1571,16 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
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features.x = VK_TRUE
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ENABLE_FEATURE(fragmentStoresAndAtomics);
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/* For SV_PrimitiveID/SpvBuiltInPrimitiveId in fragment shaders. */
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ENABLE_FEATURE(geometryShader);
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ENABLE_FEATURE(shaderClipDistance);
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ENABLE_FEATURE(shaderImageGatherExtended);
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ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
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if (ret_features->geometryShader)
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{
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features.geometryShader = VK_TRUE;
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runner->caps.geometry_shader = true;
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}
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if (ret_features->shaderFloat64)
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{
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features.shaderFloat64 = VK_TRUE;
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