tests/shader-runner: Make geometry shaders optional.

This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
This commit is contained in:
Giovanni Mascellani
2024-10-14 21:48:41 +02:00
committed by Henri Verbeet
parent 7f834f57e5
commit bc351f4b70
Notes: Henri Verbeet 2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
7 changed files with 33 additions and 13 deletions

View File

@@ -346,6 +346,7 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
runner->caps.tag_count = runner->language == GLSL;
runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
runner->caps.geometry_shader = true;
glGetIntegerv(GL_NUM_EXTENSIONS, &extension_count);
if (check_gl_extension("GL_ARB_internalformat_query2", extension_count))