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tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do not support geometry shaders, most notably MoltenVK. In particular, that enables SM<4 shaders to run in such environments
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committed by
Henri Verbeet
parent
7f834f57e5
commit
bc351f4b70
Notes:
Henri Verbeet
2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
@@ -346,6 +346,7 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
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runner->caps.tag_count = runner->language == GLSL;
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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runner->caps.geometry_shader = true;
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glGetIntegerv(GL_NUM_EXTENSIONS, &extension_count);
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if (check_gl_extension("GL_ARB_internalformat_query2", extension_count))
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