tests/shader-runner: Make geometry shaders optional.

This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
This commit is contained in:
Giovanni Mascellani
2024-10-14 21:48:41 +02:00
committed by Henri Verbeet
parent 7f834f57e5
commit bc351f4b70
Notes: Henri Verbeet 2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
7 changed files with 33 additions and 13 deletions

View File

@@ -1022,6 +1022,7 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
#endif
runner->caps.minimum_shader_model = minimum_shader_model;
runner->caps.maximum_shader_model = maximum_shader_model;
runner->caps.geometry_shader = true;
runner->caps.float64 = options.DoublePrecisionFloatShaderOps;
runner->caps.int64 = options1.Int64ShaderOps;
runner->caps.rov = options.ROVsSupported;