tests/shader-runner: Make geometry shaders optional.

This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
This commit is contained in:
Giovanni Mascellani
2024-10-14 21:48:41 +02:00
committed by Henri Verbeet
parent 7f834f57e5
commit bc351f4b70
Notes: Henri Verbeet 2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
7 changed files with 33 additions and 13 deletions

View File

@@ -142,6 +142,7 @@ struct shader_runner_caps
size_t tag_count;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool geometry_shader;
bool float64;
bool int64;
bool rov;
@@ -181,6 +182,7 @@ struct shader_runner
char *gs_source;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;
bool require_geometry_shader;
bool require_float64;
bool require_int64;
bool require_rov;