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tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do not support geometry shaders, most notably MoltenVK. In particular, that enables SM<4 shaders to run in such environments
This commit is contained in:
committed by
Henri Verbeet
parent
7f834f57e5
commit
bc351f4b70
Notes:
Henri Verbeet
2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
@@ -142,6 +142,7 @@ struct shader_runner_caps
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size_t tag_count;
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool geometry_shader;
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bool float64;
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bool int64;
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bool rov;
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@@ -181,6 +182,7 @@ struct shader_runner
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char *gs_source;
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool require_geometry_shader;
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bool require_float64;
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bool require_int64;
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bool require_rov;
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