mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do not support geometry shaders, most notably MoltenVK. In particular, that enables SM<4 shaders to run in such environments
This commit is contained in:
committed by
Henri Verbeet
parent
7f834f57e5
commit
bc351f4b70
Notes:
Henri Verbeet
2024-10-15 17:05:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1182
@@ -1,5 +1,7 @@
|
||||
[require]
|
||||
shader model >= 5.0
|
||||
% Used for SV_PrimitiveID/SpvBuiltInPrimitiveId.
|
||||
geometry-shader
|
||||
|
||||
[rtv 0]
|
||||
format r32-uint
|
||||
@@ -61,6 +63,7 @@ uint4 main(float4 pos : SV_Position, uint id : SV_PrimitiveID) : SV_Target
|
||||
|
||||
[require]
|
||||
shader model >= 5.0
|
||||
geometry-shader
|
||||
rov
|
||||
|
||||
[test]
|
||||
|
Reference in New Issue
Block a user