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vkd3d-shader/msl: Implement VKD3DSIH_NOT.
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Notes:
Henri Verbeet
2024-12-05 21:36:59 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1302
@@ -37,10 +37,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.2
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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uniform 0 float 0.8
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
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[pixel shader todo(sm<4)]
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@@ -89,13 +89,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5) 1
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uniform 0 float 0.9
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
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[pixel shader todo(sm<4)]
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@@ -115,13 +115,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
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uniform 0 float 0.9
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.4, 0.5, 0.6, 0.7) 1
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[pixel shader]
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