vkd3d-shader/ir: Use size_t in the parameter allocator.

The idea is to, by default, use size_t for any quantity that is
a memory size or an array index.
This commit is contained in:
Giovanni Mascellani
2025-07-22 10:01:45 +02:00
committed by Henri Verbeet
parent 83e54bdc0c
commit bb51b976df
Notes: Henri Verbeet 2025-07-23 17:30:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1638
6 changed files with 29 additions and 29 deletions

View File

@@ -8652,7 +8652,7 @@ static void spirv_compiler_emit_branch(struct spirv_compiler *compiler,
if (instruction->src_count == 3)
spirv_compiler_emit_merge(compiler, src[1].reg.idx[0].offset, src[2].reg.idx[0].offset);
else
ERR("Invalid branch with %u sources.\n", instruction->src_count);
ERR("Invalid branch with %zu sources.\n", instruction->src_count);
}
vkd3d_spirv_build_op_branch(builder, spirv_compiler_get_label_id(compiler, src[0].reg.idx[0].offset));
return;
@@ -8674,7 +8674,7 @@ static void spirv_compiler_emit_branch(struct spirv_compiler *compiler,
spirv_compiler_emit_merge(compiler, src[3].reg.idx[0].offset,
(instruction->src_count > 4) ? src[4].reg.idx[0].offset : 0);
else
ERR("Invalid branch with %u sources.\n", instruction->src_count);
ERR("Invalid branch with %zu sources.\n", instruction->src_count);
vkd3d_spirv_build_op_branch_conditional(builder, condition_id,
spirv_compiler_get_label_id(compiler, src[1].reg.idx[0].offset),
spirv_compiler_get_label_id(compiler, src[2].reg.idx[0].offset));