vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_instruction().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:52 +02:00
committed by Alexandre Julliard
parent 12190ee3a9
commit bb482332bf
5 changed files with 28 additions and 29 deletions

View File

@@ -893,8 +893,8 @@ void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
void shader_sm4_free(struct vkd3d_shader_parser *parser);
void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins);
void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
const uint32_t **ptr, struct vkd3d_shader_instruction *ins);
bool shader_sm4_is_end(void *data, const DWORD **ptr);
struct vkd3d_string_buffer
@@ -998,9 +998,8 @@ struct vkd3d_glsl_generator;
struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shader_version *version,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context);
int vkd3d_glsl_generator_generate(void *parser_data, const uint32_t *parser_ptr,
struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_code *out);
int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
struct vkd3d_dxbc_compiler;