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vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_instruction().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
12190ee3a9
commit
bb482332bf
@ -956,7 +956,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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@ -1068,7 +1068,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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return VKD3D_ERROR;
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}
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ret = vkd3d_glsl_generator_generate(parser.data, parser.ptr, glsl_generator, out);
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ret = vkd3d_glsl_generator_generate(glsl_generator, &parser, out);
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vkd3d_glsl_generator_destroy(glsl_generator);
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vkd3d_shader_parser_destroy(&parser);
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@ -1087,7 +1087,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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{
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shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
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shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
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if (instruction.handler_idx == VKD3DSIH_INVALID)
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{
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