vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_instruction().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:52 +02:00
committed by Alexandre Julliard
parent 12190ee3a9
commit bb482332bf
5 changed files with 28 additions and 29 deletions

View File

@ -956,7 +956,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
@ -1068,7 +1068,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
return VKD3D_ERROR;
}
ret = vkd3d_glsl_generator_generate(parser.data, parser.ptr, glsl_generator, out);
ret = vkd3d_glsl_generator_generate(glsl_generator, &parser, out);
vkd3d_glsl_generator_destroy(glsl_generator);
vkd3d_shader_parser_destroy(&parser);
@ -1087,7 +1087,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{