include: Move D3D_BLOB_PART to a new header file.

According to a clang diagnostic, redefining a typedef is C11, and
we want to stick with C99.
This commit is contained in:
Giovanni Mascellani
2023-10-20 21:24:28 +02:00
committed by Alexandre Julliard
parent 4e1f4cc428
commit bae6079047
Notes: Alexandre Julliard 2023-11-06 23:17:45 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423
4 changed files with 49 additions and 24 deletions

View File

@@ -20,6 +20,8 @@
#define __VKD3D_D3DCOMPILER_H
#ifndef __D3DCOMPILER_H__
#include <vkd3d_d3dcompiler_types.h>
#define D3DCOMPILE_DEBUG 0x00000001
#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
@@ -58,27 +60,6 @@
#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
typedef enum D3D_BLOB_PART
{
D3D_BLOB_INPUT_SIGNATURE_BLOB,
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
D3D_BLOB_ALL_SIGNATURE_BLOB,
D3D_BLOB_DEBUG_INFO,
D3D_BLOB_LEGACY_SHADER,
D3D_BLOB_XNA_PREPASS_SHADER,
D3D_BLOB_XNA_SHADER,
D3D_BLOB_PDB,
D3D_BLOB_PRIVATE_DATA,
D3D_BLOB_ROOT_SIGNATURE,
D3D_BLOB_DEBUG_NAME,
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
D3D_BLOB_TEST_COMPILE_DETAILS,
D3D_BLOB_TEST_COMPILE_PERF,
D3D_BLOB_TEST_COMPILE_REPORT
} D3D_BLOB_PART;
typedef enum D3DCOMPILER_STRIP_FLAGS
{
D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001,