vkd3d-shader/msl: Implement VKD3DSIH_LD.

Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
Feifan He
2024-12-12 15:02:51 +08:00
committed by Henri Verbeet
parent 015a751ea0
commit ba7a9a0b29
Notes: Henri Verbeet 2025-04-14 17:16:19 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1448
8 changed files with 223 additions and 22 deletions

View File

@@ -22,10 +22,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 uint 1
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail]
@@ -47,5 +47,5 @@ float4 main() : sv_target
}
[test]
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)