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tests: Use the appropriate RTV format in f32tof16.shader_test.
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Notes:
Henri Verbeet
2024-11-06 23:02:04 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1250
@ -1,6 +1,10 @@
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[require]
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shader model >= 4.0
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[rtv 0]
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format r32g32b32a32-uint
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size (2d, 640, 480)
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[pixel shader]
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uniform float a;
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