tests: Use the appropriate RTV format in f32tof16.shader_test.

This commit is contained in:
Giovanni Mascellani 2024-11-05 21:44:36 +01:00 committed by Henri Verbeet
parent 5639b54c1b
commit ba5c3b576e
Notes: Henri Verbeet 2024-11-06 23:02:04 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1250

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@ -1,6 +1,10 @@
[require] [require]
shader model >= 4.0 shader model >= 4.0
[rtv 0]
format r32g32b32a32-uint
size (2d, 640, 480)
[pixel shader] [pixel shader]
uniform float a; uniform float a;