vkd3d-shader/hlsl: Add documentation to small hlsl.h structs.

This commit is contained in:
Francisco Casas 2022-11-16 00:34:36 -03:00 committed by Alexandre Julliard
parent 06b52c0343
commit ba56833bb5
Notes: Alexandre Julliard 2023-01-19 22:45:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/61

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@ -185,6 +185,8 @@ struct hlsl_type
size_t bytecode_offset;
};
/* In HLSL, a semantic is a string linked to a variable (or a field) to be recognized across
* different shader stages in the graphics pipeline. */
struct hlsl_semantic
{
const char *name;
@ -276,6 +278,7 @@ struct hlsl_ir_node
struct hlsl_block
{
/* List containing instruction nodes; linked by the hlsl_ir_node.entry fields. */
struct list instrs;
};
@ -323,6 +326,8 @@ struct hlsl_attribute
#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
/* Reservation of a specific register to a variable, field, or buffer, written in the HLSL source
* using the register(·) syntax */
struct hlsl_reg_reservation
{
char type;