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vkd3d-shader/hlsl: Add documentation to small hlsl.h structs.
This commit is contained in:
committed by
Alexandre Julliard
parent
06b52c0343
commit
ba56833bb5
Notes:
Alexandre Julliard
2023-01-19 22:45:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/61
@@ -185,6 +185,8 @@ struct hlsl_type
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size_t bytecode_offset;
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size_t bytecode_offset;
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};
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};
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/* In HLSL, a semantic is a string linked to a variable (or a field) to be recognized across
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* different shader stages in the graphics pipeline. */
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struct hlsl_semantic
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struct hlsl_semantic
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{
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{
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const char *name;
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const char *name;
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@@ -276,6 +278,7 @@ struct hlsl_ir_node
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struct hlsl_block
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struct hlsl_block
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{
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{
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/* List containing instruction nodes; linked by the hlsl_ir_node.entry fields. */
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struct list instrs;
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struct list instrs;
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};
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};
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@@ -323,6 +326,8 @@ struct hlsl_attribute
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#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
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#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
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/* Reservation of a specific register to a variable, field, or buffer, written in the HLSL source
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* using the register(·) syntax */
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struct hlsl_reg_reservation
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struct hlsl_reg_reservation
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{
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{
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char type;
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char type;
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