vkd3d-shader/dxil: Handle the DXIL PHI instruction.

This commit is contained in:
Conor McCarthy
2023-11-24 11:23:09 +10:00
committed by Alexandre Julliard
parent 8a5804eb43
commit ba1ee27b4b
Notes: Alexandre Julliard 2024-01-18 23:19:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/491
4 changed files with 245 additions and 4 deletions

View File

@@ -436,6 +436,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_NRM,
VKD3DSIH_OR,
VKD3DSIH_PHASE,
VKD3DSIH_PHI,
VKD3DSIH_POW,
VKD3DSIH_RCP,
VKD3DSIH_REP,
@@ -1199,6 +1200,11 @@ static inline bool vsir_register_is_label(const struct vkd3d_shader_register *re
return reg->type == VKD3DSPR_LABEL;
}
static inline bool register_is_ssa(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_SSA;
}
struct vkd3d_shader_param_node
{
struct vkd3d_shader_param_node *next;