vkd3d-shader/dxil: Handle the DXIL PHI instruction.

This commit is contained in:
Conor McCarthy
2023-11-24 11:23:09 +10:00
committed by Alexandre Julliard
parent 8a5804eb43
commit ba1ee27b4b
Notes: Alexandre Julliard 2024-01-18 23:19:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/491
4 changed files with 245 additions and 4 deletions

View File

@@ -3852,7 +3852,12 @@ static uint32_t spirv_compiler_emit_load_ssa_reg(struct spirv_compiler *compiler
ssa = spirv_compiler_get_ssa_register_info(compiler, reg);
val_id = ssa->id;
assert(val_id);
if (!val_id)
{
/* Should only be from a missing instruction implementation. */
assert(compiler->failed);
return 0;
}
assert(vkd3d_swizzle_is_scalar(swizzle));
if (reg->dimension == VSIR_DIMENSION_SCALAR)