vkd3d: Propagate errors out of d3d12_root_signature_append_vk_binding().

This commit is contained in:
Giovanni Mascellani 2024-07-21 15:43:19 +02:00 committed by Henri Verbeet
parent 4b7fe26b33
commit ba0fec4c51
Notes: Henri Verbeet 2024-07-22 16:07:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/950

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@ -645,7 +645,7 @@ static HRESULT d3d12_root_signature_append_descriptor_set_layout(struct d3d12_ro
return S_OK; return S_OK;
} }
static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature, static HRESULT d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature,
enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx, enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx,
bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility, bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility,
unsigned int descriptor_count, struct vkd3d_descriptor_set_context *context) unsigned int descriptor_count, struct vkd3d_descriptor_set_context *context)
@ -670,33 +670,38 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
} }
if (context->unbounded_offset != UINT_MAX) if (context->unbounded_offset != UINT_MAX)
d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0); return d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
return S_OK;
} }
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature, static HRESULT d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx, enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx,
unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors, unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors,
enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context) enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context,
uint32_t *first_binding)
{ {
uint32_t first_binding;
unsigned int i; unsigned int i;
HRESULT hr;
is_buffer_descriptor |= descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV; is_buffer_descriptor |= descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
duplicate_descriptors = (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV duplicate_descriptors = (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) || descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
&& duplicate_descriptors; && duplicate_descriptors;
first_binding = context->descriptor_binding; *first_binding = context->descriptor_binding;
for (i = 0; i < binding_count; ++i) for (i = 0; i < binding_count; ++i)
{ {
if (duplicate_descriptors) if (duplicate_descriptors
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, register_space, && FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type,
base_register_idx + i, true, shader_visibility, 1, context); register_space, base_register_idx + i, true, shader_visibility, 1, context)))
return hr;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, register_space, if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, register_space,
base_register_idx + i, is_buffer_descriptor, shader_visibility, 1, context); base_register_idx + i, is_buffer_descriptor, shader_visibility, 1, context)))
return hr;
} }
return first_binding; return S_OK;
} }
static uint32_t vkd3d_descriptor_magic_from_d3d12(D3D12_DESCRIPTOR_RANGE_TYPE type) static uint32_t vkd3d_descriptor_magic_from_d3d12(D3D12_DESCRIPTOR_RANGE_TYPE type)
@ -764,6 +769,7 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
enum vkd3d_shader_visibility shader_visibility = vkd3d_shader_visibility_from_d3d12(visibility); enum vkd3d_shader_visibility shader_visibility = vkd3d_shader_visibility_from_d3d12(visibility);
bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV; bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
enum vkd3d_shader_descriptor_type descriptor_type = range->type; enum vkd3d_shader_descriptor_type descriptor_type = range->type;
HRESULT hr;
if (range->descriptor_count == UINT_MAX) if (range->descriptor_count == UINT_MAX)
context->unbounded_offset = range->offset; context->unbounded_offset = range->offset;
@ -775,8 +781,9 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
return E_NOTIMPL; return E_NOTIMPL;
++context->current_binding; ++context->current_binding;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space, if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, true, shader_visibility, range->vk_binding_count, context); range->base_register_idx, true, shader_visibility, range->vk_binding_count, context)))
return hr;
} }
if (!vk_binding_from_d3d12_descriptor_range(context->current_binding, if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
@ -784,8 +791,9 @@ static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_r
return E_NOTIMPL; return E_NOTIMPL;
++context->current_binding; ++context->current_binding;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space, if (FAILED(hr = d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, is_buffer, shader_visibility, range->vk_binding_count, context); range->base_register_idx, is_buffer, shader_visibility, range->vk_binding_count, context)))
return hr;
context->unbounded_offset = UINT_MAX; context->unbounded_offset = UINT_MAX;
@ -1130,9 +1138,10 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
cur_binding = context->current_binding; cur_binding = context->current_binding;
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature, if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
range->type, range->register_space, range->base_register_idx, range->descriptor_count, false, true, range->type, range->register_space, range->base_register_idx, range->descriptor_count, false, true,
shader_visibility, context); shader_visibility, context, &vk_binding)))
return hr;
/* Unroll descriptor range. */ /* Unroll descriptor range. */
for (k = 0; k < range->descriptor_count; ++k) for (k = 0; k < range->descriptor_count; ++k)
@ -1175,6 +1184,7 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
{ {
VkDescriptorSetLayoutBinding *cur_binding = context->current_binding; VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
unsigned int i; unsigned int i;
HRESULT hr;
root_signature->push_descriptor_mask = 0; root_signature->push_descriptor_mask = 0;
@ -1188,10 +1198,11 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
root_signature->push_descriptor_mask |= 1u << i; root_signature->push_descriptor_mask |= 1u << i;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature, if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType), vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false, p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false,
vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context); vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context, &cur_binding->binding)))
return hr;
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType); cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
cur_binding->descriptorCount = 1; cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility); cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
@ -1223,9 +1234,10 @@ static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signa
if (FAILED(hr = vkd3d_create_static_sampler(device, s, &root_signature->static_samplers[i]))) if (FAILED(hr = vkd3d_create_static_sampler(device, s, &root_signature->static_samplers[i])))
return hr; return hr;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature, if (FAILED(hr = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false,
vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context); vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context, &cur_binding->binding)))
return hr;
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1; cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility); cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);