vkd3d-shader/dxil: Handle SV_ViewportArrayIndex.

This commit is contained in:
Conor McCarthy
2024-04-23 20:45:33 +10:00
committed by Henri Verbeet
parent cd8cea6913
commit b9fe19701c
Notes: Henri Verbeet 2025-07-31 15:06:45 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1663
2 changed files with 2 additions and 1 deletions

View File

@@ -36,7 +36,7 @@ viewport 1 (320.0, 0.0, 320.0, 240.0)
viewport 2 ( 0.0, 240.0, 320.0, 240.0)
viewport 3 (320.0, 240.0, 320.0, 240.0)
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw triangle list 3 4
todo(glsl) draw triangle list 3 4
probe rtv 0 (160, 120) f32(0.0, 0.0, 0.0, 1.0)
probe rtv 0 (480, 120) f32(0.25, 0.0, 0.0, 1.0)
probe rtv 0 (160, 360) f32(0.5, 0.0, 0.0, 1.0)