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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
libs/vkd3d: Implement naive initial state transition.
This is not a complete solution yet. In order to allow recording multiple command list and executing them in any order we have to fix up the current image layout when submitting a command list instead of when a command list is being recorded.
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@@ -64,7 +64,7 @@ static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_
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static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
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const D3D12_RESOURCE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkBufferCreateInfo buffer_info;
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@@ -108,7 +108,7 @@ static HRESULT vkd3d_create_buffer(struct d3d12_resource *resource, struct d3d12
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static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
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const D3D12_RESOURCE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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const struct vkd3d_format *format;
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@@ -186,8 +186,6 @@ static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_
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image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
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VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
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FIXME("Ignoring initial state %#x.\n", initial_state);
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if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->u.vk_image))) < 0)
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{
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WARN("Failed to create Vulkan image, vr %d.\n", vr);
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@@ -675,8 +673,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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switch (desc->Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags,
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desc, initial_state)))
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if (FAILED(hr = vkd3d_create_buffer(resource, device, heap_properties, heap_flags, desc)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_buffer_memory(resource, device, heap_properties, heap_flags)))
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{
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@@ -688,8 +685,8 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags,
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desc, initial_state)))
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resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
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if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags, desc)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
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{
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@@ -707,6 +704,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
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resource->map_data = NULL;
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resource->heap_properties = *heap_properties;
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resource->initial_state = initial_state;
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resource->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@@ -758,6 +756,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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object->map_data = NULL;
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memset(&object->heap_properties, 0, sizeof(object->heap_properties));
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object->heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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object->initial_state = D3D12_RESOURCE_STATE_COMMON;
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object->device = d3d12_device;
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ID3D12Device_AddRef(&d3d12_device->ID3D12Device_iface);
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@@ -841,6 +840,7 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
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rtv_desc->width = resource->desc.Width;
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rtv_desc->height = resource->desc.Height;
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rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
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rtv_desc->resource = resource;
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}
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/* ID3D12DescriptorHeap */
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