vkd3d-shader/glsl: Implement support for VKD3DSPR_SAMPLEMASK registers.

This commit is contained in:
Henri Verbeet
2025-08-08 19:12:28 +02:00
parent 05b58c9963
commit b9b9920593
Notes: Henri Verbeet 2025-09-01 15:21:55 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1705
2 changed files with 18 additions and 2 deletions

View File

@@ -288,6 +288,14 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset); shader_glsl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
break; break;
case VKD3DSPR_SAMPLEMASK:
if (gen->program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled sample coverage mask in shader type #%x.",
gen->program->shader_version.type);
vkd3d_string_buffer_printf(buffer, "o_mask");
break;
default: default:
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL, vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled register type %#x.", reg->type); "Internal compiler error: Unhandled register type %#x.", reg->type);
@@ -1441,6 +1449,12 @@ static void shader_glsl_shader_epilogue(struct vkd3d_glsl_generator *gen)
shader_glsl_print_write_mask(buffer, e->mask); shader_glsl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, ";\n"); vkd3d_string_buffer_printf(buffer, ";\n");
} }
if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
{
shader_glsl_print_indent(buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "gl_SampleMask[0] = floatBitsToInt(o_mask);\n");
}
} }
static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins) static void shader_glsl_ret(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
@@ -2349,6 +2363,8 @@ static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
vkd3d_string_buffer_printf(buffer, "vec4 %s_in[%u];\n", gen->prefix, gen->limits.input_count); vkd3d_string_buffer_printf(buffer, "vec4 %s_in[%u];\n", gen->prefix, gen->limits.input_count);
if (gen->limits.output_count) if (gen->limits.output_count)
vkd3d_string_buffer_printf(buffer, "vec4 %s_out[%u];\n", gen->prefix, gen->limits.output_count); vkd3d_string_buffer_printf(buffer, "vec4 %s_out[%u];\n", gen->prefix, gen->limits.output_count);
if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
vkd3d_string_buffer_printf(gen->buffer, "float o_mask;\n");
if (program->temp_count) if (program->temp_count)
vkd3d_string_buffer_printf(buffer, "vec4 r[%u];\n", program->temp_count); vkd3d_string_buffer_printf(buffer, "vec4 r[%u];\n", program->temp_count);
vkd3d_string_buffer_printf(buffer, "\n"); vkd3d_string_buffer_printf(buffer, "\n");

View File

@@ -14,11 +14,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
[test] [test]
clear rtv 0 0.0 0.0 0.0 0.0 clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5) probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0 clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad draw quad
probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25) probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)