vkd3d-shader/glsl: Implement support for VKD3DSPR_SAMPLEMASK registers.

This commit is contained in:
Henri Verbeet
2025-08-08 19:12:28 +02:00
parent 05b58c9963
commit b9b9920593
Notes: Henri Verbeet 2025-09-01 15:21:55 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1705
2 changed files with 18 additions and 2 deletions

View File

@@ -14,11 +14,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)