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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_swizzle().
This commit is contained in:
committed by
Alexandre Julliard
parent
306ae40696
commit
b991f98e2f
Notes:
Alexandre Julliard
2023-05-09 22:25:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/196
@@ -1141,7 +1141,7 @@ struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct
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struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
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struct hlsl_struct_field *fields, size_t field_count);
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struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template,
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struct hlsl_type *type, const struct vkd3d_shader_location *loc);
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