diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 3b9ec984..ec84a92d 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1862,7 +1862,7 @@ void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buff set_u32(buffer, creator_offset, offset - ctab_start); ctab_end = bytecode_align(buffer); - set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t))); + set_u32(buffer, size_offset, vkd3d_make_u32(VKD3D_SM1_OP_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t))); } static uint32_t sm1_encode_register_type(enum vkd3d_shader_register_type type) @@ -1873,7 +1873,7 @@ static uint32_t sm1_encode_register_type(enum vkd3d_shader_register_type type) struct sm1_instruction { - D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode; + enum vkd3d_sm1_opcode opcode; unsigned int flags; struct sm1_dst_register @@ -1902,7 +1902,7 @@ static bool is_inconsequential_instr(const struct sm1_instruction *instr) const struct sm1_dst_register *dst = &instr->dst; unsigned int i; - if (instr->opcode != D3DSIO_MOV) + if (instr->opcode != VKD3D_SM1_OP_MOV) return false; if (dst->mod != D3DSPDM_NONE) return false; @@ -1967,7 +1967,7 @@ static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_r { struct sm1_instruction instr = { - .opcode = D3DSIO_DP2ADD, + .opcode = VKD3D_SM1_OP_DP2ADD, .dst.type = VKD3DSPR_TEMP, .dst.writemask = dst->writemask, @@ -1989,9 +1989,9 @@ static void d3dbc_write_dp2add(struct d3dbc_compiler *d3dbc, const struct hlsl_r d3dbc_write_instruction(d3dbc, &instr); } -static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc, - D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, - const struct hlsl_reg *src1, const struct hlsl_reg *src2, const struct hlsl_reg *src3) +static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, + const struct hlsl_reg *dst, const struct hlsl_reg *src1, + const struct hlsl_reg *src2, const struct hlsl_reg *src3) { struct sm1_instruction instr = { @@ -2020,7 +2020,7 @@ static void d3dbc_write_ternary_op(struct d3dbc_compiler *d3dbc, d3dbc_write_instruction(d3dbc, &instr); } -static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, +static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2) { struct sm1_instruction instr = @@ -2046,7 +2046,7 @@ static void d3dbc_write_binary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRU d3dbc_write_instruction(d3dbc, &instr); } -static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, +static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2) { struct sm1_instruction instr = @@ -2070,7 +2070,7 @@ static void d3dbc_write_dot(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_ d3dbc_write_instruction(d3dbc, &instr); } -static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, +static void d3dbc_write_unary_op(struct d3dbc_compiler *d3dbc, enum vkd3d_sm1_opcode opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod, D3DSHADER_PARAM_DSTMOD_TYPE dst_mod) { @@ -2118,7 +2118,7 @@ static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ /* Integrals are internally represented as floats, so no change is necessary.*/ case HLSL_TYPE_HALF: case HLSL_TYPE_FLOAT: - d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, 0); break; case HLSL_TYPE_DOUBLE: @@ -2142,7 +2142,7 @@ static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ break; case HLSL_TYPE_INT: case HLSL_TYPE_UINT: - d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, 0); break; case HLSL_TYPE_BOOL: @@ -2353,7 +2353,7 @@ static void d3dbc_write_vsir_simple_instruction(struct d3dbc_compiler *d3dbc, return; } - instr.opcode = (D3DSHADER_INSTRUCTION_OPCODE_TYPE)info->sm1_opcode; + instr.opcode = info->sm1_opcode; instr.has_dst = info->dst_count; instr.src_count = info->src_count; @@ -2413,7 +2413,7 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc, reg.reg = element->register_index; } - token = D3DSIO_DCL; + token = VKD3D_SM1_OP_DCL; if (version->major > 1) token |= 2 << D3DSI_INSTLENGTH_SHIFT; put_u32(buffer, token); @@ -2455,7 +2455,7 @@ static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc) } static void d3dbc_write_per_component_unary_op(struct d3dbc_compiler *d3dbc, - const struct hlsl_ir_node *instr, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode) + const struct hlsl_ir_node *instr, enum vkd3d_sm1_opcode opcode) { struct hlsl_ir_expr *expr = hlsl_ir_expr(instr); struct hlsl_ir_node *arg1 = expr->operands[0].node; @@ -2476,7 +2476,7 @@ static void d3dbc_write_sincos(struct d3dbc_compiler *d3dbc, enum hlsl_ir_expr_o { struct sm1_instruction instr = { - .opcode = D3DSIO_SINCOS, + .opcode = VKD3D_SM1_OP_SINCOS, .dst.type = VKD3DSPR_TEMP, .dst.writemask = dst->writemask, @@ -2523,7 +2523,7 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ if (expr->op == HLSL_OP1_REINTERPRET) { - d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, 0); return; } @@ -2543,39 +2543,39 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ switch (expr->op) { case HLSL_OP1_ABS: - d3dbc_write_unary_op(d3dbc, D3DSIO_ABS, &instr->reg, &arg1->reg, 0, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_ABS, &instr->reg, &arg1->reg, 0, 0); break; case HLSL_OP1_DSX: - d3dbc_write_unary_op(d3dbc, D3DSIO_DSX, &instr->reg, &arg1->reg, 0, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSX, &instr->reg, &arg1->reg, 0, 0); break; case HLSL_OP1_DSY: - d3dbc_write_unary_op(d3dbc, D3DSIO_DSY, &instr->reg, &arg1->reg, 0, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_DSY, &instr->reg, &arg1->reg, 0, 0); break; case HLSL_OP1_EXP2: - d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_EXP); + d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_EXP); break; case HLSL_OP1_LOG2: - d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_LOG); + d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_LOG); break; case HLSL_OP1_NEG: - d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG, 0); break; case HLSL_OP1_SAT: - d3dbc_write_unary_op(d3dbc, D3DSIO_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_MOV, &instr->reg, &arg1->reg, 0, D3DSPDM_SATURATE); break; case HLSL_OP1_RCP: - d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RCP); + d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RCP); break; case HLSL_OP1_RSQ: - d3dbc_write_per_component_unary_op(d3dbc, instr, D3DSIO_RSQ); + d3dbc_write_per_component_unary_op(d3dbc, instr, VKD3D_SM1_OP_RSQ); break; case HLSL_OP1_COS_REDUCED: @@ -2584,34 +2584,34 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ break; case HLSL_OP2_ADD: - d3dbc_write_binary_op(d3dbc, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_ADD, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_MAX: - d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_MIN: - d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_MUL: - d3dbc_write_binary_op(d3dbc, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MUL, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP1_FRACT: - d3dbc_write_unary_op(d3dbc, D3DSIO_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0); + d3dbc_write_unary_op(d3dbc, VKD3D_SM1_OP_FRC, &instr->reg, &arg1->reg, D3DSPSM_NONE, 0); break; case HLSL_OP2_DOT: switch (arg1->data_type->dimx) { case 4: - d3dbc_write_dot(d3dbc, D3DSIO_DP4, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_dot(d3dbc, VKD3D_SM1_OP_DP4, &instr->reg, &arg1->reg, &arg2->reg); break; case 3: - d3dbc_write_dot(d3dbc, D3DSIO_DP3, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_dot(d3dbc, VKD3D_SM1_OP_DP3, &instr->reg, &arg1->reg, &arg2->reg); break; default: @@ -2620,23 +2620,23 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ break; case HLSL_OP2_LOGIC_AND: - d3dbc_write_binary_op(d3dbc, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MIN, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_LOGIC_OR: - d3dbc_write_binary_op(d3dbc, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_MAX, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_SLT: if (version->type == VKD3D_SHADER_TYPE_PIXEL) hlsl_fixme(ctx, &instr->loc, "Lower SLT instructions for pixel shaders."); - d3dbc_write_binary_op(d3dbc, D3DSIO_SLT, &instr->reg, &arg1->reg, &arg2->reg); + d3dbc_write_binary_op(d3dbc, VKD3D_SM1_OP_SLT, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP3_CMP: if (version->type == VKD3D_SHADER_TYPE_VERTEX) hlsl_fixme(ctx, &instr->loc, "Lower CMP instructions for vertex shaders."); - d3dbc_write_ternary_op(d3dbc, D3DSIO_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); + d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_CMP, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); break; case HLSL_OP3_DP2ADD: @@ -2644,7 +2644,7 @@ static void d3dbc_write_expr(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ break; case HLSL_OP3_MAD: - d3dbc_write_ternary_op(d3dbc, D3DSIO_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); + d3dbc_write_ternary_op(d3dbc, VKD3D_SM1_OP_MAD, &instr->reg, &arg1->reg, &arg2->reg, &arg3->reg); break; default: @@ -2666,7 +2666,7 @@ static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_no sm1_ifc = (struct sm1_instruction) { - .opcode = D3DSIO_IFC, + .opcode = VKD3D_SM1_OP_IFC, .flags = VKD3D_SHADER_REL_OP_NE, /* Make it a "if_ne" instruction. */ .srcs[0].type = VKD3DSPR_TEMP, @@ -2686,12 +2686,12 @@ static void d3dbc_write_if(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_no if (!list_empty(&iff->else_block.instrs)) { - sm1_else = (struct sm1_instruction){.opcode = D3DSIO_ELSE}; + sm1_else = (struct sm1_instruction){.opcode = VKD3D_SM1_OP_ELSE}; d3dbc_write_instruction(d3dbc, &sm1_else); d3dbc_write_block(d3dbc, &iff->else_block); } - sm1_endif = (struct sm1_instruction){.opcode = D3DSIO_ENDIF}; + sm1_endif = (struct sm1_instruction){.opcode = VKD3D_SM1_OP_ENDIF}; d3dbc_write_instruction(d3dbc, &sm1_endif); } @@ -2707,7 +2707,7 @@ static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_ struct sm1_instruction sm1_instr = { - .opcode = D3DSIO_TEXKILL, + .opcode = VKD3D_SM1_OP_TEXKILL, .dst.type = VKD3DSPR_TEMP, .dst.reg = reg->id, @@ -2758,21 +2758,21 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct switch (load->load_type) { case HLSL_RESOURCE_SAMPLE: - sm1_instr.opcode = D3DSIO_TEX; + sm1_instr.opcode = VKD3D_SM1_OP_TEX; break; case HLSL_RESOURCE_SAMPLE_PROJ: - sm1_instr.opcode = D3DSIO_TEX; + sm1_instr.opcode = VKD3D_SM1_OP_TEX; sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT; break; case HLSL_RESOURCE_SAMPLE_LOD_BIAS: - sm1_instr.opcode = D3DSIO_TEX; + sm1_instr.opcode = VKD3D_SM1_OP_TEX; sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT; break; case HLSL_RESOURCE_SAMPLE_GRAD: - sm1_instr.opcode = D3DSIO_TEXLDD; + sm1_instr.opcode = VKD3D_SM1_OP_TEXLDD; sm1_instr.srcs[2].type = VKD3DSPR_TEMP; sm1_instr.srcs[2].reg = ddx->reg.id; @@ -2889,7 +2889,7 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags, d3dbc_write_semantic_dcls(&d3dbc); d3dbc_write_block(&d3dbc, &entry_func->body); - put_u32(buffer, D3DSIO_END); + put_u32(buffer, VKD3D_SM1_OP_END); result = ctx->result; if (buffer->status)