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tests/hlsl: Add sample bias tests for cube textures.
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Notes:
Henri Verbeet
2025-09-03 13:09:54 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1698
@@ -70,3 +70,77 @@ probe (0,0) rgba(4.0, 0.0, 10.0, 0.0)
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uniform 0 float4 8.5 0.0 0.0 0.0
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uniform 0 float4 8.5 0.0 0.0 0.0
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draw quad
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draw quad
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probe (0,0) rgba(0.0, 0.0, 10.0, 0.0)
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probe (0,0) rgba(0.0, 0.0, 10.0, 0.0)
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[require]
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% Reset requirements
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[srv 0]
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size (cube, 2)
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levels 2
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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0.0 0.0 1.0 0.0
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[pixel shader]
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sampler s;
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TextureCube t;
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uniform float bias;
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float4 main(float2 coord : texcoord) : sv_target
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{
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/* Choice of initial mipmap level is hardware-dependent, and in practice
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* varies too much to be reasonably covered by ULPS. Quantize instead. */
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return floor(t.SampleBias(s, float3(coord, 1), bias) * 5) * 2;
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}
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[test]
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uniform 0 float 7.9
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draw quad
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probe (0, 0) f32(10.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.4
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draw quad
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probe (0, 0) f32(4.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.9
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draw quad
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probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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[require]
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shader model >= 3.0
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options: backcompat
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[pixel shader fail(sm>=5.1) todo(sm<5.1)]
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sampler s;
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float bias;
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float4 main(float2 coord : texcoord) : sv_target
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{
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/* Choice of initial mipmap level is hardware-dependent, and in practice
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* varies too much to be reasonably covered by ULPS. Quantize instead. */
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return floor(texCUBEbias(s, float4(coord, 1, bias)) * 5) * 2;
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}
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[test]
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uniform 0 float 7.9
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todo draw quad
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probe (0, 0) f32(10.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.4
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todo draw quad
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probe (0, 0) f32(4.0, 0.0, 10.0, 0.0)
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uniform 0 float 8.9
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todo draw quad
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probe (0, 0) f32(0.0, 0.0, 10.0, 0.0)
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