vkd3d-shader/glsl: Implement VKD3DSIH_DIV.

This commit is contained in:
Henri Verbeet
2024-04-27 00:32:12 +02:00
parent 43b714d896
commit b9366def96
Notes: Henri Verbeet 2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
3 changed files with 14 additions and 11 deletions

View File

@ -88,7 +88,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
[pixel shader]