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vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
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Notes:
Henri Verbeet
2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
@ -88,7 +88,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
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[pixel shader]
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