tests: Make number of ok() calls constant between test runs.

This commit is contained in:
Józef Kucia 2016-10-10 11:22:50 +02:00
parent e84ca0af5d
commit b90676ac73

View File

@ -251,34 +251,44 @@ static BOOL join_thread(HANDLE untyped_thread)
}
#endif
static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
{
unsigned int ret;
HANDLE event;
HRESULT hr;
if (ID3D12Fence_GetCompletedValue(fence) >= value)
return S_OK;
if (!(event = create_event()))
return E_FAIL;
if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
{
destroy_event(event);
return hr;
}
ret = wait_event(event, INFINITE);
destroy_event(event);
return ret == WAIT_OBJECT_0;
}
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
{
const UINT64 value = 1;
ID3D12Fence *fence;
unsigned int ret;
HANDLE event;
HRESULT hr;
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
&IID_ID3D12Fence, (void **)&fence);
ok_(line)(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
hr = ID3D12CommandQueue_Signal(queue, fence, value);
hr = ID3D12CommandQueue_Signal(queue, fence, 1);
ok_(line)(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
if (ID3D12Fence_GetCompletedValue(fence) < value)
{
event = create_event();
ok_(line)(!!event, "Failed to create event.\n");
hr = ID3D12Fence_SetEventOnCompletion(fence, value, event);
ok_(line)(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
ret = wait_event(event, INFINITE);
ok_(line)(ret == WAIT_OBJECT_0, "Failed to wait for event, ret %#x.\n", ret);
destroy_event(event);
}
hr = wait_for_fence(fence, 1);
ok_(line)(SUCCEEDED(hr), "Failed to wait for fence, hr %#x.\n", hr);
ID3D12Fence_Release(fence);
}