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vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
This commit is contained in:
committed by
Henri Verbeet
parent
91475c684f
commit
b81cdcb488
Notes:
Henri Verbeet
2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
@@ -33,7 +33,7 @@ if(sm<4) uniform 8 float4 0 1 -1 1000000
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if(sm>=4) uniform 0 int4 2 3 4 0
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if(sm>=4) uniform 4 int4 0 -10 10 1000000
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if(sm>=4) uniform 8 int4 0 1 -1 1000000
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, -10.0, -2.0, 1e12) 4
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