vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.

This commit is contained in:
Atharva Nimbalkar
2021-07-14 03:41:32 +05:30
committed by Henri Verbeet
parent 91475c684f
commit b81cdcb488
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
5 changed files with 31 additions and 6 deletions

View File

@@ -33,7 +33,7 @@ if(sm<4) uniform 8 float4 0 1 -1 1000000
if(sm>=4) uniform 0 int4 2 3 4 0
if(sm>=4) uniform 4 int4 0 -10 10 1000000
if(sm>=4) uniform 8 int4 0 1 -1 1000000
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, -10.0, -2.0, 1e12) 4