vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.

This commit is contained in:
Atharva Nimbalkar
2021-07-14 03:41:32 +05:30
committed by Henri Verbeet
parent 91475c684f
commit b81cdcb488
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
5 changed files with 31 additions and 6 deletions

View File

@@ -111,7 +111,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (70, 80, 90, 100)
@@ -216,7 +216,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (70, 80, 90, 100)