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vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
This commit is contained in:
committed by
Henri Verbeet
parent
91475c684f
commit
b81cdcb488
Notes:
Henri Verbeet
2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
@@ -111,7 +111,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
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if(sm<4) uniform 12 float4 80 100 0 0
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if(sm>=4) uniform 8 int4 70 90 0 0
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if(sm>=4) uniform 12 int4 80 100 0 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (70, 80, 90, 100)
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@@ -216,7 +216,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
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if(sm<4) uniform 12 float4 80 100 0 0
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if(sm>=4) uniform 8 int4 70 90 0 0
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if(sm>=4) uniform 12 int4 80 100 0 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (70, 80, 90, 100)
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