vkd3d-shader/hlsl: Add a hlsl_block_add_float_constant() helper.

This commit is contained in:
Elizabeth Figura
2024-12-08 21:43:05 -06:00
committed by Henri Verbeet
parent e830cdee71
commit b7ea23303e
Notes: Henri Verbeet 2025-02-24 16:27:47 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1386
4 changed files with 21 additions and 46 deletions

View File

@@ -3435,7 +3435,7 @@ static bool lower_sqrt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct
/* Lower DP2 to MUL + ADD */
static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *arg1, *arg2, *mul, *replacement, *zero, *add_x, *add_y;
struct hlsl_ir_node *arg1, *arg2, *mul, *replacement, *add_x, *add_y;
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
@@ -3452,13 +3452,9 @@ static bool lower_dot(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct h
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = { 0 };
if (!(zero = hlsl_new_float_constant(ctx, 0.0f, &expr->node.loc)))
return false;
hlsl_block_add_instr(block, zero);
operands[0] = arg1;
operands[1] = arg2;
operands[2] = zero;
operands[2] = hlsl_block_add_float_constant(ctx, block, 0.0f, &expr->node.loc);
if (!(replacement = hlsl_new_expr(ctx, HLSL_OP3_DP2ADD, operands, instr->data_type, &expr->node.loc)))
return false;