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vkd3d-shader/hlsl: Apply copy propagation to swizzled loads.
This commit is contained in:
committed by
Alexandre Julliard
parent
18adf0d726
commit
b7d34e8307
Notes:
Alexandre Julliard
2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
@@ -13,7 +13,7 @@ size (4, 4)
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13 13 13 13 14 14 14 14 14 15 15 15 16 16 16 16
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[pixel shader todo]
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[pixel shader]
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Texture2D tex;
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uniform int i;
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@@ -25,8 +25,8 @@ float4 main() : sv_target
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[test]
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uniform 0 int 4
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todo draw quad
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todo probe all rgba (110, 210, 410, 410)
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draw quad
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probe all rgba (110, 210, 410, 410)
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[pixel shader todo]
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