vkd3d-shader/hlsl: Apply copy propagation to swizzled loads.

This commit is contained in:
Zebediah Figura
2023-01-12 17:26:03 -06:00
committed by Alexandre Julliard
parent 18adf0d726
commit b7d34e8307
Notes: Alexandre Julliard 2023-01-24 22:27:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/51
2 changed files with 52 additions and 22 deletions

View File

@@ -13,7 +13,7 @@ size (4, 4)
13 13 13 13 14 14 14 14 14 15 15 15 16 16 16 16
[pixel shader todo]
[pixel shader]
Texture2D tex;
uniform int i;
@@ -25,8 +25,8 @@ float4 main() : sv_target
[test]
uniform 0 int 4
todo draw quad
todo probe all rgba (110, 210, 410, 410)
draw quad
probe all rgba (110, 210, 410, 410)
[pixel shader todo]