vkd3d-shader/hlsl: Parse valid texture array types.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francisco Casas
2022-01-27 15:31:26 -03:00
committed by Alexandre Julliard
parent 8b4cd715ea
commit b78087c20f
2 changed files with 14 additions and 0 deletions

View File

@@ -133,6 +133,7 @@ texture3D {return KW_TEXTURE3D; }
Texture3D {return KW_TEXTURE3D; }
textureCUBE {return KW_TEXTURECUBE; }
TextureCube {return KW_TEXTURECUBE; }
TextureCubeArray {return KW_TEXTURECUBEARRAY; }
true {return KW_TRUE; }
typedef {return KW_TYPEDEF; }
uniform {return KW_UNIFORM; }