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vkd3d-shader/ir: Check for vocp usage during IR normalization.
The hull shader barrier used for this was broken by I/O normalization, since vocp is no longer exposed to the spirv backend. Restore this barrier by checking for vocp during normalization instead.
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committed by
Alexandre Julliard
parent
8b42f523f2
commit
b73d2c978d
Notes:
Alexandre Julliard
2023-11-06 23:17:08 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/421
@@ -958,6 +958,8 @@ struct vkd3d_shader_desc
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{
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uint32_t used, external;
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} flat_constant_count[3];
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bool use_vocp;
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};
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struct vkd3d_shader_register_semantic
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