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vkd3d-shader/ir: Check for vocp usage during IR normalization.
The hull shader barrier used for this was broken by I/O normalization, since vocp is no longer exposed to the spirv backend. Restore this barrier by checking for vocp during normalization instead.
This commit is contained in:
committed by
Alexandre Julliard
parent
8b42f523f2
commit
b73d2c978d
Notes:
Alexandre Julliard
2023-11-06 23:17:08 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/421
@@ -6146,9 +6146,6 @@ static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
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spirv_compiler_emit_input(compiler, dst);
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else
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spirv_compiler_emit_input_register(compiler, dst);
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if (dst->reg.type == VKD3DSPR_OUTCONTROLPOINT)
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compiler->use_vocp = true;
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}
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static void spirv_compiler_emit_dcl_input_sysval(struct spirv_compiler *compiler,
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@@ -9722,6 +9719,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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memset(&shader_desc->input_signature, 0, sizeof(shader_desc->input_signature));
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memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature));
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memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature));
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compiler->use_vocp = parser->shader_desc.use_vocp;
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if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
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spirv_compiler_emit_shader_signature_outputs(compiler);
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