vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue.

This commit is contained in:
Feifan He 2024-09-30 12:25:53 +08:00 committed by Henri Verbeet
parent 7c42da465a
commit b7314e2438
Notes: Henri Verbeet 2024-10-07 17:52:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1132

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@ -482,7 +482,9 @@ static void msl_generate_entrypoint_prologue(struct msl_generator *gen)
if (e->sysval_semantic == VKD3D_SHADER_SV_NONE) if (e->sysval_semantic == VKD3D_SHADER_SV_NONE)
{ {
msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type)); msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
msl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i); vkd3d_string_buffer_printf(buffer, " = input.shader_in_%u", i);
msl_print_write_mask(buffer, e->mask);
} }
else else
{ {
@ -513,8 +515,11 @@ static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
case VKD3D_SHADER_SV_NONE: case VKD3D_SHADER_SV_NONE:
case VKD3D_SHADER_SV_TARGET: case VKD3D_SHADER_SV_TARGET:
case VKD3D_SHADER_SV_POSITION: case VKD3D_SHADER_SV_POSITION:
vkd3d_string_buffer_printf(buffer, " output.shader_out_%u = %s_out", i, gen->prefix); vkd3d_string_buffer_printf(buffer, " output.shader_out_%u", i);
msl_print_write_mask(buffer, e->mask);
vkd3d_string_buffer_printf(buffer, " = %s_out", gen->prefix);
msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type)); msl_print_register_datatype(buffer, gen, vkd3d_data_type_from_component_type(e->component_type));
msl_print_write_mask(buffer, e->mask);
break; break;
default: default:
vkd3d_string_buffer_printf(buffer, " <unhandled sysval %#x>", e->sysval_semantic); vkd3d_string_buffer_printf(buffer, " <unhandled sysval %#x>", e->sysval_semantic);