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vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
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parent
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commit
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Notes:
Alexandre Julliard
2024-03-27 23:07:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/707
@ -405,6 +405,10 @@ enum dx_intrinsic_opcode
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DX_DERIV_COARSEY = 84,
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DX_DERIV_FINEX = 85,
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DX_DERIV_FINEY = 86,
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DX_THREAD_ID = 93,
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DX_GROUP_ID = 94,
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DX_THREAD_ID_IN_GROUP = 95,
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DX_FLATTENED_THREAD_ID_IN_GROUP = 96,
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DX_SPLIT_DOUBLE = 102,
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DX_LEGACY_F32TOF16 = 130,
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DX_LEGACY_F16TOF32 = 131,
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@ -758,6 +762,7 @@ struct sm6_parser
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struct vkd3d_shader_dst_param *output_params;
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struct vkd3d_shader_dst_param *input_params;
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uint32_t input_regs_declared[(VKD3DSPR_COUNT + 0x1f) / 0x20];
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struct sm6_function *functions;
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size_t function_count;
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@ -4214,6 +4219,22 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr
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instruction_dst_param_init_ssa_vector(ins, sm6_type_max_vector_size(type), sm6);
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}
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static void sm6_parser_dcl_register_builtin(struct sm6_parser *sm6,
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enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int component_count)
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{
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_instruction *ins;
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if (!bitmap_is_set(sm6->input_regs_declared, reg_type))
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{
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bitmap_set(sm6->input_regs_declared, reg_type);
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ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_INPUT);
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dst_param = &ins->declaration.dst;
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vsir_register_init(&dst_param->reg, reg_type, data_type, 0);
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dst_param_init_vector(dst_param, component_count);
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}
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}
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static const struct sm6_descriptor_info *sm6_parser_get_descriptor(struct sm6_parser *sm6,
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enum vkd3d_shader_descriptor_type type, unsigned int id, const struct sm6_value *address)
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{
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@ -4290,6 +4311,48 @@ static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_op
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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static void sm6_parser_emit_dx_compute_builtin(struct sm6_parser *sm6, enum dx_intrinsic_opcode op,
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const struct sm6_value **operands, struct function_emission_state *state)
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{
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unsigned int component_count = 3, component_idx = 0;
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struct vkd3d_shader_instruction *ins = state->ins;
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struct vkd3d_shader_src_param *src_param;
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enum vkd3d_shader_register_type reg_type;
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switch (op)
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{
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case DX_THREAD_ID:
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reg_type = VKD3DSPR_THREADID;
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break;
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case DX_GROUP_ID:
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reg_type = VKD3DSPR_THREADGROUPID;
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break;
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case DX_THREAD_ID_IN_GROUP:
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reg_type = VKD3DSPR_LOCALTHREADID;
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break;
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case DX_FLATTENED_THREAD_ID_IN_GROUP:
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reg_type = VKD3DSPR_LOCALTHREADINDEX;
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component_count = 1;
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break;
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default:
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vkd3d_unreachable();
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}
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sm6_parser_dcl_register_builtin(sm6, reg_type, VKD3D_DATA_UINT, component_count);
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
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return;
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vsir_register_init(&src_param->reg, reg_type, VKD3D_DATA_UINT, 0);
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if (component_count > 1)
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{
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src_param->reg.dimension = VSIR_DIMENSION_VEC4;
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component_idx = sm6_value_get_constant_uint(operands[0]);
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}
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src_param_init_scalar(src_param, component_idx);
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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}
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static enum vkd3d_shader_opcode sm6_dx_map_ma_op(enum dx_intrinsic_opcode op, const struct sm6_type *type)
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{
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switch (op)
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@ -5093,12 +5156,14 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_FIRST_BIT_HI ] = {"i", "m", sm6_parser_emit_dx_unary},
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[DX_FIRST_BIT_LO ] = {"i", "m", sm6_parser_emit_dx_unary},
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[DX_FIRST_BIT_SHI ] = {"i", "m", sm6_parser_emit_dx_unary},
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[DX_FLATTENED_THREAD_ID_IN_GROUP ] = {"i", "", sm6_parser_emit_dx_compute_builtin},
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[DX_FMA ] = {"g", "RRR", sm6_parser_emit_dx_ma},
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[DX_FMAD ] = {"g", "RRR", sm6_parser_emit_dx_ma},
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[DX_FMAX ] = {"g", "RR", sm6_parser_emit_dx_binary},
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[DX_FMIN ] = {"g", "RR", sm6_parser_emit_dx_binary},
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[DX_FRC ] = {"g", "R", sm6_parser_emit_dx_unary},
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[DX_GET_DIMENSIONS ] = {"D", "Hi", sm6_parser_emit_dx_get_dimensions},
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[DX_GROUP_ID ] = {"i", "c", sm6_parser_emit_dx_compute_builtin},
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[DX_IBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary},
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[DX_HCOS ] = {"g", "R", sm6_parser_emit_dx_unary},
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[DX_HSIN ] = {"g", "R", sm6_parser_emit_dx_unary},
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@ -5136,6 +5201,8 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] =
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[DX_TEXTURE_GATHER_CMP ] = {"o", "HHffffiicf", sm6_parser_emit_dx_texture_gather},
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[DX_TEXTURE_LOAD ] = {"o", "HiiiiCCC", sm6_parser_emit_dx_texture_load},
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[DX_TEXTURE_STORE ] = {"v", "Hiiiooooc", sm6_parser_emit_dx_texture_store},
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[DX_THREAD_ID ] = {"i", "c", sm6_parser_emit_dx_compute_builtin},
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[DX_THREAD_ID_IN_GROUP ] = {"i", "c", sm6_parser_emit_dx_compute_builtin},
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[DX_UBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary},
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[DX_UMAD ] = {"m", "RRR", sm6_parser_emit_dx_ma},
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[DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary},
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@ -172,7 +172,7 @@ size (2d, 2, 2)
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1.0 1.0
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[compute shader]
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/* Attributes are taken from the first function, and dropped from the second. */
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/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */
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RWTexture2D<float> u;
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[numthreads(2, 1, 1)]
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@ -185,8 +185,10 @@ void main(uint2 id : sv_dispatchthreadid)
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}
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[test]
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todo(sm>=6 | glsl) dispatch 1 1 1
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) r (2.0)
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probe uav 0 (0, 1) r (1.0)
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probe uav 0 (1, 0) r (2.0)
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if(sm<6) probe uav 0 (0, 1) r (1.0)
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if(sm<6) probe uav 0 (1, 0) r (2.0)
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probe uav 0 (1, 1) r (1.0)
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if(sm>=6) probe uav 0 (0, 1) r (2.0)
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if(sm>=6) probe uav 0 (1, 0) r (1.0)
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