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vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
This commit is contained in:
committed by
Alexandre Julliard
parent
c7dcfc2a04
commit
b708a9b3b5
Notes:
Alexandre Julliard
2024-03-27 23:07:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/707
@@ -172,7 +172,7 @@ size (2d, 2, 2)
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1.0 1.0
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[compute shader]
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/* Attributes are taken from the first function, and dropped from the second. */
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/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */
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RWTexture2D<float> u;
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[numthreads(2, 1, 1)]
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@@ -185,8 +185,10 @@ void main(uint2 id : sv_dispatchthreadid)
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}
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[test]
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todo(sm>=6 | glsl) dispatch 1 1 1
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) r (2.0)
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probe uav 0 (0, 1) r (1.0)
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probe uav 0 (1, 0) r (2.0)
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if(sm<6) probe uav 0 (0, 1) r (1.0)
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if(sm<6) probe uav 0 (1, 0) r (2.0)
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probe uav 0 (1, 1) r (1.0)
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if(sm>=6) probe uav 0 (0, 1) r (2.0)
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if(sm>=6) probe uav 0 (1, 0) r (1.0)
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