tests/shader_runner: Explicitly require UAV load support.

The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
This commit is contained in:
Francisco Casas
2024-08-01 19:13:31 -04:00
committed by Henri Verbeet
parent fb153bf5d4
commit b701f8d393
Notes: Henri Verbeet 2024-08-22 16:43:21 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/991
21 changed files with 289 additions and 35 deletions

View File

@@ -164,6 +164,10 @@ float4 main() : sv_target1
return 0;
}
[require]
shader model >= 5.0
[uav 1]
format r32g32b32a32-sint
size (buffer, 2)