vkd3d-shader: Add basic support for dcl_index_range.

We can address SPIR-V arrays dynamically.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-02-20 13:42:53 +01:00
committed by Alexandre Julliard
parent a248aced81
commit b6de566e3a
4 changed files with 76 additions and 10 deletions

View File

@@ -1389,8 +1389,8 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
case VKD3DSIH_DCL_INDEX_RANGE:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_dst_param(buffer, &ins->declaration.index_range.first_register, shader_version);
shader_addline(buffer, " %u", ins->declaration.index_range.last_register);
shader_dump_dst_param(buffer, &ins->declaration.index_range.dst, shader_version);
shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP: