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vkd3d-shader: Add basic support for dcl_index_range.
We can address SPIR-V arrays dynamically. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
a248aced81
commit
b6de566e3a
@@ -1389,8 +1389,8 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
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case VKD3DSIH_DCL_INDEX_RANGE:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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shader_dump_dst_param(buffer, &ins->declaration.index_range.first_register, shader_version);
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shader_addline(buffer, " %u", ins->declaration.index_range.last_register);
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shader_dump_dst_param(buffer, &ins->declaration.index_range.dst, shader_version);
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shader_addline(buffer, " %u", ins->declaration.index_range.register_count);
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break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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