vkd3d-shader/msl: Implement VSIR_OP_UREM.

This commit is contained in:
Henri Verbeet
2025-09-22 17:24:07 +02:00
parent 69879129f8
commit b6acac49f1
Notes: Henri Verbeet 2025-10-14 16:33:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1787
3 changed files with 19 additions and 16 deletions

View File

@@ -67,20 +67,20 @@ void main(out uint4 dst : sv_target)
[test]
uniform 0 uint4 0 0 1 0
todo(msl) draw quad
draw quad
% Integer division by zero is undefined for shader model 6 targets.
if(sm<6) probe (0, 0) u32(0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff)
uniform 0 uint4 1 1 7 1
todo(msl) draw quad
draw quad
probe (0, 0) u32(1, 7, 0, 0)
uniform 0 uint4 7 2 7 3
todo(msl) draw quad
draw quad
probe (0, 0) u32(3, 2, 1, 1)
uniform 0 uint4 7 4 7 5
todo(msl) draw quad
draw quad
probe (0, 0) u32(1, 1, 3, 2)
uniform 0 uint4 7 6 7 7
todo(msl) draw quad
draw quad
probe (0, 0) u32(1, 1, 1, 0)
% Test expression normalization and simplification.