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vkd3d-shader/ir: Validate the signature element register index, for some sysvals.
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Notes:
Henri Verbeet
2024-12-09 16:19:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1306
@ -8052,9 +8052,9 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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unsigned int idx)
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unsigned int idx)
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{
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{
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enum vkd3d_tessellator_domain expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
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enum vkd3d_tessellator_domain expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_INVALID;
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bool integer_type = false, is_outer = false, is_gs_output, require_index = true;
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const char *signature_type_name = signature_type_names[signature_type];
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const char *signature_type_name = signature_type_names[signature_type];
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const struct signature_element *element = &signature->elements[idx];
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const struct signature_element *element = &signature->elements[idx];
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bool integer_type = false, is_outer = false, is_gs_output;
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unsigned int semantic_index_max = 0;
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unsigned int semantic_index_max = 0;
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if (element->register_count == 0)
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if (element->register_count == 0)
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@ -8110,6 +8110,9 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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switch (element->sysval_semantic)
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switch (element->sysval_semantic)
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{
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{
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case VKD3D_SHADER_SV_NONE:
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case VKD3D_SHADER_SV_NONE:
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case VKD3D_SHADER_SV_TARGET:
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break;
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case VKD3D_SHADER_SV_POSITION:
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case VKD3D_SHADER_SV_POSITION:
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case VKD3D_SHADER_SV_CLIP_DISTANCE:
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case VKD3D_SHADER_SV_CLIP_DISTANCE:
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case VKD3D_SHADER_SV_CULL_DISTANCE:
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case VKD3D_SHADER_SV_CULL_DISTANCE:
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@ -8120,12 +8123,12 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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case VKD3D_SHADER_SV_INSTANCE_ID:
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case VKD3D_SHADER_SV_INSTANCE_ID:
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case VKD3D_SHADER_SV_IS_FRONT_FACE:
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case VKD3D_SHADER_SV_IS_FRONT_FACE:
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case VKD3D_SHADER_SV_SAMPLE_INDEX:
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case VKD3D_SHADER_SV_SAMPLE_INDEX:
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case VKD3D_SHADER_SV_TARGET:
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case VKD3D_SHADER_SV_DEPTH:
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case VKD3D_SHADER_SV_DEPTH:
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case VKD3D_SHADER_SV_COVERAGE:
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case VKD3D_SHADER_SV_COVERAGE:
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case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
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case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL:
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case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
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case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL:
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case VKD3D_SHADER_SV_STENCIL_REF:
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case VKD3D_SHADER_SV_STENCIL_REF:
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require_index = false;
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break;
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break;
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case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
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case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE:
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@ -8166,6 +8169,11 @@ static void vsir_validate_signature_element(struct validation_context *ctx,
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break;
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break;
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}
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}
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if (require_index && element->register_index == UINT_MAX)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE,
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"element %u of %s signature: System value semantic %#x requires a register index.",
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idx, signature_type_name, element->sysval_semantic);
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if (expected_tess_domain != VKD3D_TESSELLATOR_DOMAIN_INVALID)
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if (expected_tess_domain != VKD3D_TESSELLATOR_DOMAIN_INVALID)
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{
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{
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if (signature_type != SIGNATURE_TYPE_PATCH_CONSTANT)
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if (signature_type != SIGNATURE_TYPE_PATCH_CONSTANT)
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