mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/hlsl: Add tests for SV_Depth.
This commit is contained in:
committed by
Alexandre Julliard
parent
dbe3c00a77
commit
b68a9ae3ec
Notes:
Alexandre Julliard
2024-04-19 22:27:07 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/777
@@ -120,7 +120,7 @@ static void end_command_buffer(struct vulkan_shader_runner *runner)
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}
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static void transition_image_layout(struct vulkan_shader_runner *runner,
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VkImage image, VkImageLayout src_layout, VkImageLayout dst_layout)
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VkImage image, VkImageAspectFlags aspect_mask, VkImageLayout src_layout, VkImageLayout dst_layout)
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{
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VkImageMemoryBarrier barrier = {.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
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@@ -131,7 +131,7 @@ static void transition_image_layout(struct vulkan_shader_runner *runner,
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.aspectMask = aspect_mask;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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@@ -240,7 +240,8 @@ static VkImage create_2d_image(const struct vulkan_shader_runner *runner, uint32
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return image;
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}
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static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runner, VkImage image, VkFormat format)
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static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runner, VkImage image, VkFormat format,
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VkImageAspectFlags aspect_mask)
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{
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VkImageViewCreateInfo view_info = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
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VkImageView view;
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@@ -252,7 +253,7 @@ static VkImageView create_2d_image_view(const struct vulkan_shader_runner *runne
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view_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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view_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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view_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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view_info.subresourceRange.aspectMask = aspect_mask;
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view_info.subresourceRange.baseMipLevel = 0;
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view_info.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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view_info.subresourceRange.baseArrayLayer = 0;
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@@ -282,12 +283,12 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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usage, format, &resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format);
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resource->image_view = create_2d_image_view(runner, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
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if (!params->data)
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{
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, layout);
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end_command_buffer(runner);
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return;
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@@ -301,7 +302,7 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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for (unsigned int level = 0; level < params->level_count; ++level)
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@@ -323,7 +324,7 @@ static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_
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buffer_offset += level_width * level_height * params->texel_size;
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}
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transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
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end_command_buffer(runner);
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@@ -375,14 +376,28 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format);
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resource->image_view = create_2d_image_view(runner, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image,
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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end_command_buffer(runner);
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break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
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format = vkd3d_get_vk_format(params->format);
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resource->image = create_2d_image(runner, params->width, params->height, params->level_count,
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, format,
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&resource->memory);
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resource->image_view = create_2d_image_view(runner, resource->image, format, VK_IMAGE_ASPECT_DEPTH_BIT);
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begin_command_buffer(runner);
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transition_image_layout(runner, resource->image, VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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end_command_buffer(runner);
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break;
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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if (params->dimension == RESOURCE_DIMENSION_BUFFER)
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@@ -541,6 +556,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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switch (resource->r.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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@@ -669,6 +685,31 @@ static VkPipelineLayout create_pipeline_layout(const struct vulkan_shader_runner
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return pipeline_layout;
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}
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static enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
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{
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switch (op)
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{
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case D3D12_COMPARISON_FUNC_NEVER:
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return VK_COMPARE_OP_NEVER;
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case D3D12_COMPARISON_FUNC_LESS:
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return VK_COMPARE_OP_LESS;
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case D3D12_COMPARISON_FUNC_EQUAL:
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return VK_COMPARE_OP_EQUAL;
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case D3D12_COMPARISON_FUNC_LESS_EQUAL:
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return VK_COMPARE_OP_LESS_OR_EQUAL;
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case D3D12_COMPARISON_FUNC_GREATER:
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return VK_COMPARE_OP_GREATER;
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case D3D12_COMPARISON_FUNC_NOT_EQUAL:
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return VK_COMPARE_OP_NOT_EQUAL;
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case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
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return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case D3D12_COMPARISON_FUNC_ALWAYS:
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return VK_COMPARE_OP_ALWAYS;
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default:
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fatal_error("Unhandled compare op %#x.\n", op);
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}
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}
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static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner, VkRenderPass render_pass,
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VkPipelineLayout pipeline_layout, D3D_PRIMITIVE_TOPOLOGY primitive_topology)
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{
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@@ -685,6 +726,7 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
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VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0};
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VkPipelineTessellationStateCreateInfo tessellation_info;
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VkVertexInputAttributeDescription input_attributes[32];
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VkPipelineDepthStencilStateCreateInfo ds_desc = {0};
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VkVertexInputBindingDescription input_bindings[32];
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VkPipelineShaderStageCreateInfo stage_desc[4];
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struct vkd3d_shader_code vs_dxbc;
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@@ -752,6 +794,20 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
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| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
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ds_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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ds_desc.pNext = NULL;
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ds_desc.flags = 0;
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ds_desc.depthTestEnable = VK_TRUE;
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ds_desc.depthWriteEnable = VK_TRUE;
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ds_desc.depthCompareOp = vk_compare_op_from_d3d12(runner->r.depth_func);
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ds_desc.depthBoundsTestEnable = VK_FALSE;
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ds_desc.stencilTestEnable = VK_FALSE;
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ds_desc.minDepthBounds = 0.0f;
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ds_desc.maxDepthBounds = 1.0f;
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pipeline_desc.pDepthStencilState = &ds_desc;
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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{
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VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
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@@ -858,31 +914,6 @@ static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MOD
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}
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}
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static enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
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{
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switch (op)
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{
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case D3D12_COMPARISON_FUNC_NEVER:
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return VK_COMPARE_OP_NEVER;
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case D3D12_COMPARISON_FUNC_LESS:
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return VK_COMPARE_OP_LESS;
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case D3D12_COMPARISON_FUNC_EQUAL:
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return VK_COMPARE_OP_EQUAL;
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case D3D12_COMPARISON_FUNC_LESS_EQUAL:
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return VK_COMPARE_OP_LESS_OR_EQUAL;
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case D3D12_COMPARISON_FUNC_GREATER:
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return VK_COMPARE_OP_GREATER;
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case D3D12_COMPARISON_FUNC_NOT_EQUAL:
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return VK_COMPARE_OP_NOT_EQUAL;
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case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
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return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case D3D12_COMPARISON_FUNC_ALWAYS:
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return VK_COMPARE_OP_ALWAYS;
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default:
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fatal_error("Unhandled compare op %#x.\n", op);
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}
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}
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static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_runner *runner)
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{
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VkDescriptorSetLayoutCreateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO};
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@@ -904,6 +935,7 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
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switch (resource->r.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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@@ -1035,6 +1067,7 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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break;
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}
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}
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@@ -1053,44 +1086,56 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
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{
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VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
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VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
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VkAttachmentReference ds_ref = {0}, color_refs[MAX_RESOURCES] = {0};
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VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0};
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VkAttachmentReference color_refs[MAX_RESOURCES] = {0};
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unsigned int i, color_ref_count = 0, view_count = 0;
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VkSubpassDescription subpass_desc = {0};
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VkImageView rtvs[MAX_RESOURCES];
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unsigned int rt_count = 0;
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unsigned int i;
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VkImageView views[MAX_RESOURCES];
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VkImageLayout layout;
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bool is_ds;
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for (i = 0; i < runner->r.resource_count; ++i)
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{
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const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
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VkAttachmentDescription *attachment_desc = &attachment_descs[rt_count];
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VkAttachmentReference *color_ref = &color_refs[rt_count];
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VkAttachmentDescription *attachment_desc = &attachment_descs[view_count];
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VkAttachmentReference *color_ref = &color_refs[color_ref_count];
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if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET)
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if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.type != RESOURCE_TYPE_DEPTH_STENCIL)
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continue;
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is_ds = resource->r.type == RESOURCE_TYPE_DEPTH_STENCIL;
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layout = is_ds ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachment_desc->format = vkd3d_get_vk_format(resource->r.format);
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attachment_desc->samples = VK_SAMPLE_COUNT_1_BIT;
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attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment_desc->initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachment_desc->finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachment_desc->initialLayout = layout;
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attachment_desc->finalLayout = layout;
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color_ref->attachment = rt_count;
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color_ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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if (is_ds)
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{
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ds_ref.attachment = view_count;
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ds_ref.layout = layout;
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subpass_desc.pDepthStencilAttachment = &ds_ref;
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}
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else
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{
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color_ref->attachment = view_count;
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color_ref->layout = layout;
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++color_ref_count;
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}
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rtvs[rt_count] = resource->image_view;
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++rt_count;
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views[view_count++] = resource->image_view;
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}
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subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass_desc.colorAttachmentCount = rt_count;
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subpass_desc.colorAttachmentCount = color_ref_count;
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subpass_desc.pColorAttachments = color_refs;
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render_pass_desc.attachmentCount = rt_count;
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render_pass_desc.attachmentCount = view_count;
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render_pass_desc.pAttachments = attachment_descs;
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render_pass_desc.subpassCount = 1;
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render_pass_desc.pSubpasses = &subpass_desc;
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@@ -1098,8 +1143,8 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
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VK_CALL(vkCreateRenderPass(runner->device, &render_pass_desc, NULL, render_pass));
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fb_desc.renderPass = *render_pass;
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fb_desc.attachmentCount = rt_count;
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fb_desc.pAttachments = rtvs;
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fb_desc.attachmentCount = view_count;
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fb_desc.pAttachments = views;
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fb_desc.width = RENDER_TARGET_WIDTH;
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fb_desc.height = RENDER_TARGET_HEIGHT;
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fb_desc.layers = 1;
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@@ -1150,6 +1195,91 @@ out:
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return ret;
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}
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static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
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{
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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struct vulkan_resource *resource = vulkan_resource(res);
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size_t width = resource->r.width, height = resource->r.height;
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VkSubpassDescription sub_pass_desc = {0};
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VkAttachmentDescription attachment_desc;
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VkRenderPassCreateInfo pass_desc = {0};
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VkAttachmentReference attachment_ref;
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VkDevice device = runner->device;
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VkRenderPassBeginInfo begin_desc;
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VkFramebufferCreateInfo fb_desc;
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VkClearValue vk_clear_value;
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VkRenderPass render_pass;
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VkFramebuffer fb;
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attachment_desc.flags = 0;
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attachment_desc.format = vkd3d_get_vk_format(resource->r.format);
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attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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/* TODO: formats with a stencil component would a clear op here. */
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attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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switch (resource->r.type)
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{
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case RESOURCE_TYPE_DEPTH_STENCIL:
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attachment_desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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sub_pass_desc.pDepthStencilAttachment = &attachment_ref;
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vk_clear_value.depthStencil.depth = clear_value->x;
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vk_clear_value.depthStencil.stencil = 0;
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break;
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default:
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fatal_error("Clears are not implemented for resource type %u.\n", resource->r.type);
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}
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attachment_desc.finalLayout = attachment_desc.initialLayout;
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attachment_ref.attachment = 0;
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attachment_ref.layout = attachment_desc.initialLayout;
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begin_command_buffer(runner);
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pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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pass_desc.attachmentCount = 1;
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pass_desc.pAttachments = &attachment_desc;
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pass_desc.subpassCount = 1;
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pass_desc.pSubpasses = &sub_pass_desc;
|
||||
VK_CALL(vkCreateRenderPass(device, &pass_desc, NULL, &render_pass));
|
||||
|
||||
fb_desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
fb_desc.pNext = NULL;
|
||||
fb_desc.flags = 0;
|
||||
fb_desc.renderPass = render_pass;
|
||||
fb_desc.attachmentCount = 1;
|
||||
fb_desc.pAttachments = &resource->image_view;
|
||||
fb_desc.width = width;
|
||||
fb_desc.height = height;
|
||||
fb_desc.layers = 1;
|
||||
VK_CALL(vkCreateFramebuffer(device, &fb_desc, NULL, &fb));
|
||||
|
||||
begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
begin_desc.pNext = NULL;
|
||||
begin_desc.renderPass = render_pass;
|
||||
begin_desc.framebuffer = fb;
|
||||
begin_desc.clearValueCount = 1;
|
||||
begin_desc.pClearValues = &vk_clear_value;
|
||||
begin_desc.renderArea.offset.x = 0;
|
||||
begin_desc.renderArea.offset.y = 0;
|
||||
begin_desc.renderArea.extent.width = width;
|
||||
begin_desc.renderArea.extent.height = height;
|
||||
VK_CALL(vkCmdBeginRenderPass(runner->cmd_buffer, &begin_desc, VK_SUBPASS_CONTENTS_INLINE));
|
||||
VK_CALL(vkCmdEndRenderPass(runner->cmd_buffer));
|
||||
|
||||
end_command_buffer(runner);
|
||||
|
||||
VK_CALL(vkDestroyRenderPass(device, render_pass, NULL));
|
||||
VK_CALL(vkDestroyFramebuffer(device, fb, NULL));
|
||||
}
|
||||
|
||||
static bool vulkan_runner_draw(struct shader_runner *r,
|
||||
D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
|
||||
{
|
||||
@@ -1222,6 +1352,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
|
||||
struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
|
||||
struct vulkan_resource *resource = vulkan_resource(res);
|
||||
VkDevice device = runner->device;
|
||||
VkImageAspectFlags aspect_mask;
|
||||
VkBufferImageCopy region = {0};
|
||||
VkImageLayout layout;
|
||||
|
||||
@@ -1245,16 +1376,21 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
|
||||
}
|
||||
else
|
||||
{
|
||||
aspect_mask = (resource->r.type == RESOURCE_TYPE_DEPTH_STENCIL)
|
||||
? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
|
||||
if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
|
||||
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
else if (resource->r.type == RESOURCE_TYPE_DEPTH_STENCIL)
|
||||
layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
else
|
||||
layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
begin_command_buffer(runner);
|
||||
|
||||
transition_image_layout(runner, resource->image, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
transition_image_layout(runner, resource->image, aspect_mask, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.aspectMask = aspect_mask;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageExtent.width = resource->r.width;
|
||||
region.imageExtent.height = resource->r.height;
|
||||
@@ -1263,7 +1399,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
|
||||
VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
|
||||
|
||||
transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout);
|
||||
transition_image_layout(runner, resource->image, aspect_mask, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout);
|
||||
|
||||
end_command_buffer(runner);
|
||||
|
||||
@@ -1291,6 +1427,7 @@ static const struct shader_runner_ops vulkan_runner_ops =
|
||||
.create_resource = vulkan_runner_create_resource,
|
||||
.destroy_resource = vulkan_runner_destroy_resource,
|
||||
.dispatch = vulkan_runner_dispatch,
|
||||
.clear = vulkan_runner_clear,
|
||||
.draw = vulkan_runner_draw,
|
||||
.get_resource_readback = vulkan_runner_get_resource_readback,
|
||||
.release_readback = vulkan_runner_release_readback,
|
||||
|
Reference in New Issue
Block a user