tests/hlsl: Add tests for SV_Depth.

This commit is contained in:
Conor McCarthy
2024-04-15 10:33:15 +10:00
committed by Alexandre Julliard
parent dbe3c00a77
commit b68a9ae3ec
Notes: Alexandre Julliard 2024-04-19 22:27:07 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/777
10 changed files with 472 additions and 93 deletions

View File

@@ -224,6 +224,10 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
ok(hr == D3D_OK, "Failed to create render target, hr %#lx.\n", hr);
break;
case RESOURCE_TYPE_DEPTH_STENCIL:
fatal_error("DSVs are not supported.\n");
break;
case RESOURCE_TYPE_TEXTURE:
{
if (params->dimension == RESOURCE_DIMENSION_BUFFER)
@@ -320,6 +324,11 @@ static bool d3d9_runner_dispatch(struct shader_runner *r, unsigned int x, unsign
fatal_error("Compute shaders are not supported.\n");
}
static void d3d9_runner_clear(struct shader_runner *r, struct resource *resource, const struct vec4 *clear_value)
{
fatal_error("Clears are not implemented.\n");
}
static bool d3d9_runner_draw(struct shader_runner *r,
D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
{
@@ -382,6 +391,9 @@ static bool d3d9_runner_draw(struct shader_runner *r,
ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
break;
case RESOURCE_TYPE_DEPTH_STENCIL:
vkd3d_unreachable();
case RESOURCE_TYPE_TEXTURE:
assert(resource->r.dimension != RESOURCE_DIMENSION_BUFFER);
@@ -528,6 +540,7 @@ static const struct shader_runner_ops d3d9_runner_ops =
.create_resource = d3d9_runner_create_resource,
.destroy_resource = d3d9_runner_destroy_resource,
.dispatch = d3d9_runner_dispatch,
.clear = d3d9_runner_clear,
.draw = d3d9_runner_draw,
.get_resource_readback = d3d9_runner_get_resource_readback,
.release_readback = d3d9_runner_release_readback,