vkd3d-utils: Implement D3DGetBlobPart().

This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
This commit is contained in:
Henri Verbeet
2023-02-21 15:18:40 +01:00
committed by Alexandre Julliard
parent 0dc40d7c1e
commit b63c853688
Notes: Alexandre Julliard 2023-10-18 22:51:37 +02:00
Approved-by: Matteo Bruni (@Mystral)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/414
8 changed files with 833 additions and 19 deletions

View File

@@ -58,6 +58,27 @@
#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
typedef enum D3D_BLOB_PART
{
D3D_BLOB_INPUT_SIGNATURE_BLOB,
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
D3D_BLOB_ALL_SIGNATURE_BLOB,
D3D_BLOB_DEBUG_INFO,
D3D_BLOB_LEGACY_SHADER,
D3D_BLOB_XNA_PREPASS_SHADER,
D3D_BLOB_XNA_SHADER,
D3D_BLOB_PDB,
D3D_BLOB_PRIVATE_DATA,
D3D_BLOB_ROOT_SIGNATURE,
D3D_BLOB_DEBUG_NAME,
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
D3D_BLOB_TEST_COMPILE_DETAILS,
D3D_BLOB_TEST_COMPILE_PERF,
D3D_BLOB_TEST_COMPILE_REPORT
} D3D_BLOB_PART;
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
@@ -67,6 +88,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages);
HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3DBlob **blob);
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);