vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().

This commit is contained in:
Henri Verbeet 2024-08-07 18:18:28 +02:00
parent c1babbc8aa
commit b61675d0f3
Notes: Henri Verbeet 2024-09-04 18:50:38 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1032

View File

@ -2918,16 +2918,16 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
{ {
case HLSL_TYPE_FLOAT: case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF: case HLSL_TYPE_HALF:
put_u32(&buffer, D3D_REGISTER_COMPONENT_FLOAT32); put_u32(&buffer, VKD3D_SHADER_COMPONENT_FLOAT);
break; break;
case HLSL_TYPE_INT: case HLSL_TYPE_INT:
put_u32(&buffer, D3D_REGISTER_COMPONENT_SINT32); put_u32(&buffer, VKD3D_SHADER_COMPONENT_INT);
break; break;
case HLSL_TYPE_BOOL: case HLSL_TYPE_BOOL:
case HLSL_TYPE_UINT: case HLSL_TYPE_UINT:
put_u32(&buffer, D3D_REGISTER_COMPONENT_UINT32); put_u32(&buffer, VKD3D_SHADER_COMPONENT_UINT);
break; break;
default: default:
@ -2935,7 +2935,7 @@ static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc,
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Invalid data type %s for semantic variable %s.", string->buffer, var->name); "Invalid data type %s for semantic variable %s.", string->buffer, var->name);
hlsl_release_string_buffer(ctx, string); hlsl_release_string_buffer(ctx, string);
put_u32(&buffer, D3D_REGISTER_COMPONENT_UNKNOWN); put_u32(&buffer, VKD3D_SHADER_COMPONENT_VOID);
} }
put_u32(&buffer, reg_idx); put_u32(&buffer, reg_idx);
put_u32(&buffer, vkd3d_make_u16(width, use_mask)); put_u32(&buffer, vkd3d_make_u16(width, use_mask));