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vkd3d-shader/ir: Determine the correct writemask for destinations with fixed masks.
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Notes:
Henri Verbeet
2025-10-16 15:22:12 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1766
@@ -1,3 +1,8 @@
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[require]
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% The sincos instruction has different semantics in SM2 and SM3. Test both versions.
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compile shader model 2.0
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compile shader model 3.0
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[vertex shader]
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void main(float4 pos : position, out float tex : texcoord, out float4 out_pos : sv_position)
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{
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