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vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
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Notes:
Henri Verbeet
2024-10-07 17:54:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1151
@ -763,7 +763,7 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
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}
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for (i = 0; i < ins->dst_count; ++i)
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for (i = 0; i < ins->dst_count; ++i)
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shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
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shader_register_eliminate_phase_addressing(&ins->dst[i].reg, instance_id);
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}
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}
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static const struct vkd3d_shader_varying_map *find_varying_map(
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static const struct vkd3d_shader_varying_map *find_varying_map(
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