vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure.

This commit is contained in:
Henri Verbeet
2023-02-20 13:47:03 +01:00
committed by Alexandre Julliard
parent dea212688a
commit b59de4de5c
Notes: Alexandre Julliard 2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
3 changed files with 6 additions and 7 deletions

View File

@@ -2519,6 +2519,6 @@ int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
if (!(ret = ctx->result))
ret = dxbc_writer_write(&dxbc, out);
for (i = 0; i < dxbc.section_count; ++i)
vkd3d_free((void *)dxbc.sections[i].data);
vkd3d_shader_free_shader_code(&dxbc.sections[i].data);
return ret;
}