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vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure.
This commit is contained in:
committed by
Alexandre Julliard
parent
dea212688a
commit
b59de4de5c
Notes:
Alexandre Julliard
2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
@@ -2519,6 +2519,6 @@ int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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if (!(ret = ctx->result))
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ret = dxbc_writer_write(&dxbc, out);
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for (i = 0; i < dxbc.section_count; ++i)
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vkd3d_free((void *)dxbc.sections[i].data);
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vkd3d_shader_free_shader_code(&dxbc.sections[i].data);
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return ret;
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}
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