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vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c.
This commit is contained in:
committed by
Alexandre Julliard
parent
d5068fd3ff
commit
b589c2b32d
Notes:
Alexandre Julliard
2023-05-01 22:24:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148
@@ -1198,24 +1198,10 @@ static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
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}
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}
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static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return get_array_type(type->e.array.type);
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return type;
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}
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static unsigned int get_array_size(const struct hlsl_type *type)
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{
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if (type->class == HLSL_CLASS_ARRAY)
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return get_array_size(type->e.array.type) * type->e.array.elements_count;
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return 1;
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}
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static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
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{
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const struct hlsl_type *array_type = get_array_type(type);
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unsigned int array_size = get_array_size(type);
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const struct hlsl_type *array_type = hlsl_get_multiarray_element_type(type);
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unsigned int array_size = hlsl_get_multiarray_size(type);
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unsigned int field_count = 0;
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size_t fields_offset = 0;
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size_t i;
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