vkd3d-shader: Avoid using debugging utilities in debug_hlsl_type().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-02-12 14:38:50 -06:00
committed by Alexandre Julliard
parent 61c3d802ed
commit b57ad006c2
3 changed files with 56 additions and 29 deletions

View File

@@ -494,8 +494,10 @@ static inline void hlsl_src_remove(struct hlsl_src *src)
src->node = NULL;
}
const char *hlsl_base_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *hlsl_base_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
char *hlsl_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
char *hlsl_modifiers_to_string(unsigned int modifiers) DECLSPEC_HIDDEN;
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;