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vkd3d-shader: Avoid using debugging utilities in debug_hlsl_type().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
61c3d802ed
commit
b57ad006c2
@@ -494,8 +494,10 @@ static inline void hlsl_src_remove(struct hlsl_src *src)
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src->node = NULL;
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}
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const char *hlsl_base_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *hlsl_base_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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char *hlsl_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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char *hlsl_modifiers_to_string(unsigned int modifiers) DECLSPEC_HIDDEN;
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const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
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